Our initial idea was to investigate the paradox in the market’s desire for the unique and for fast trends with products at a low cost. We wanted to combine the unique with the mass produced. We are fascinated by input-output programming where the designer has the opportunity to distance her- or himself from the result by building an uncertainty into the process. We like the fact that this can provide solutions which a process with total control cannot.
Our methodical dogma is “programming-input-loss of control-output”. Manipull is an arcade game where you can play with shapes and materials. the user can manipulate a unique version of a generic chair. We just deliver the programme, we don’t know what you will get. But it will be efficient.
Steel, silicone, nylon and polyurethane
100 x 100 x 200 cm / 50 x 50 x 50 cm
For us to reform is to... Manipulate an existing entity and thereby exploring alternatives.
Copenhagen based furniture designers Jeppe Lillegaard Nielsson (DK) and Anna Oxholm Iversen (DK) both have a BA in Design from the Royal Danish Academy of Fine Arts, School of Design from 2017.
Their work is driven by experimental processes and is concerned with how people perceive objects in their everyday life. The duo investigates unlikely scenarios by bending common techniques, known materials and familiar shapes, questioning the conventional use of and approach to these.